Realms of Chaos

Realms of Chaos is an expansion for third edition Warhammer Fantasy Battles, first edition Warhammer Fantasy Roleplay, and first edition Warhammer 40,000. That being said, this website will solely focus on the campaign rules for the wargame in order to render the rules a little more easy to follow.

Campaign Rules

Champion Creation

Retinue Generation

Equipment Gain

Narrative Battle Randomiser

Progression

Rewards of Chaos

Core Rules

Force Organisation and Formations

Battlefield Prep

Deployment

Taking Turns

Magic

Dealing Damage

Psychology

Equipment

Victory and Points Calculation

Attributes

Bestiary

Characters

Aerial Creatures

Baggage

Beasts

Chariots

Engines of War

Special Troops

Terrain

Fire/p>

Settling: this is currently set to use the rules for Kingmaker, with each lot being one specific building, producing equipment being a form of Trade for Commidities that costs the appropriate resources rather than Resource Points and produces an amount of Equipment Points equivalent rather than Resource Stockpiles distributed between those Resources [spend two Lumber and two Ore, roll and receive 3 Resources = two points worth of wooden equipment and 1 point of metal equipment, or 1 Wood and 2 Metal depending on player choice, with Food being used for textiles, hides, living creatures, etc.] with the Equipment created at the end of the Kingdom turn [note: require Dwarves in settlement in order to produce firearms], creating magic items requires appropriate building and the equipment to be made magical + a Craft Luxuries roll that gives one Attribute per Luxury that would be produced normally, recruiting armies gives you a thousand points of retinue or one thousand point Warband if the player wishes with all units drawn from those already represented within the settlement and without equipment usually associated, settlements may targeted for attack by other warbands in a similar manner to Baggage or may be taken control of entirely if the defending force routs or is slain to the man, must use an army to defend that has not been in combat this turn but has civilian defenders as Baggage regardless (1 Civilian per Lot), when generating a new Tile use Hexploration rules and generate 3d6-3 sets of a creature rolled on the universal creature table to inhabit it - if sentient treat this as a settlement

Warbands and Stories

The Six-Soaked Path

Oblitibraytors

Daughters of Espari